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You may think you’ve made a wrong turn somewhere during your playthrough, but now I’ve come to learn that this is just how the game ends. I’m not going to go into any specific spoilers here, as I will save detailed discussion of this game’s ending for another day, but if you’re like me, you may wonder why certain plotlines just end abruptly or don’t go anywhere. You Didn’t Mess Up, The Game Just Ends On A Million Cliffhangers If you have to skip one, definitely come back for it later.ĩ.
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In these safes are anything from rare weapon mods to loads of credits to Praxis kits, and nearly all of them are worth opening. Given how spread out they are, you should have enough charges on your tool if you’re exploring thoroughly.
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You will only encounter a handful of these safes in the game, so make sure you crack them with this tool whenever you can. There’s a specific hacking tool you can find in the wild or build with spare parts, and it will auto-unlock anything, including level five safes. Why? Because those hacking puzzles are a nightmare even with your skills maxed, and the game gives you a reason not to do it anyway. I already talked about the virtues of hacking earlier, but I do not recommend wasting a point for level five clearance. There is one exception in the form of a quest that has you tracking down info about missing months of Jensen’s life with your old boss David Sarif, and that will stay on your list throughout the game as you progress through it, but all others? Get them done.
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This is not a game where you can beat the main storyline and return later to do all the side quests at your leisure, so if you have a list, clear it before moving on. These quests are enormous sources of XP and resources, in addition to what they add to the story. Do them first, in fact, as once you hit certain story milestones, many of the quests will be killed off based on the way Prague changes throughout the story. Throughout Deus Ex, you will constantly have a main quest running, but often you’ll be tasked with meandering side quests that flesh out different aspects of the story. Don't Skip Side Quests, Because There Aren’t Many And You Can’t Do Them Later I can’t guarantee this will always happen, but much of the time, you can have your cake and eat it too, which is sort of refreshing for a game like this.ħ. Later, I was told to choose between saving one group or another, presuming I wouldn’t be able to do both, but sure enough, I did in fact have time to save everyone, which is something I frankly was not expecting. I was threatened with retribution for failing to hold up my end of a deal I made, and I was surprised to find that it never actually came back to bite me. In most games, players are frustrated by these sort of “no-win” encounters, where all options lead to tragedy, but at least in my playthrough, that was not the case. Save this group of innocents, or some allies. Binary Story Choices Aren’t Always Actually Binaryĭeus Ex is a game that constantly makes you choose between two seemingly tough options. Plus, 1,000 XP for each “perfect” conversation you have is nothing to sneeze at either.Ħ. It’s not a useful skill in combat, obviously, but if you care at all about the story, you’ll want it.
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There aren’t a ton of these encounters throughout the game, so when you run into them, you might as well “win” them, right? By detecting what is the “right” approach to take to dealing with certain key people, you can talk yourself out of firefights, get equipment for free or alter the course of entire subplots, usually for the better. Speaking of dialogue, if you’re the type of player who wants things to work out relatively peacefully, or at least avoid a total mess, I highly advise sinking two points into the behavioral tracking dialogue skill early on. If You Like Happy Endings, Invest In The Dialogue Augmentation Quicksaving can also be helpful for hacking (since detection is luck-based) and for choosing “correct” dialogue options as well.
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It sort of slows the pace down, but it’s far better than everything going to hell and you losing a lot more progress. Yes, there are auto-save checkpoints, but given how elaborate some of these combat encounters are, it doesn’t hurt to save each time you kill or knock out a guard, unless you’re in the middle of open combat or a split-second from detection. This is a game where you can literally save at any point, which in the console space especially, is increasingly rare. Most Deus Ex players will probably understand this point by now, but many traditional shooter/sandbox players will come into this game not get how important quicksaving is to the experience. Quicksaving And Re-loading Are Your Friend